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The unsolved problem of Combat in Dungeons & Dragons

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I had been thinking for pretty a long time about making a series of posts devoted to the intricacies of D&D's combat.

What i am interested mostly in is the different schools of thought that have always existed, showing that D&D (and AD&D) combat system are unsolved problems as of now, and that different players and dungeon masters are entitled to use different approaches to combat, depending on which philosophy they abide by.

My main intention is to show lesser-known combat systems that have (in a sense) been forgotten and that i maintain are superior to others.

To begin with, an hidden gem from the past, an alternative combat system for D&D from 1979.

I think several game masters around the world have always used this instead of the "official" method.

I admire the profoundity of Mr. Sapienza's detailed analysis, he had visions in his mind.

To see FULL SCREEN images, right-click and the choose "open link in new tab".






















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